The building block of every lesson.
An activity is one thing you put on the board: a question with answers, a countdown, a task to discuss, a name picked at random. You set it up once — the wording, the options, how it behaves — and then launch it with a single click during the lesson.
Every activity has a type, which decides what students see and how they answer. There are nine; see Activity types.
Activities live in two places:
- The activity library
- Your shelf of reusable templates. A good home for anything you use in more than one lesson — a standard “How are we doing?” check, a 5-minute speaking timer.
- Inside a lesson plan
- Each lesson holds its own copies. Taking something off the library shelf copies it into the lesson, so editing it there never changes the template or any other lesson.
Activities fall into two kinds:
- Collect answers — Quick Poll, Mini Quiz, Understanding Check, Open Question, Exit Ticket. Students answer on their screens and results fill the board live. Every answer is saved for later.
- Show on screen — Timer, Activity Prompt, Random Student Picker, Scoreboard. Nothing for students to answer; you drive them from your controls.