The widgets, and when to use them

Nine activity types. Each one belongs to a particular moment in a lesson — this page is about which moment.

Set the pace

Nothing to answer. These put something in front of the class and keep the lesson moving.

Timer

A countdown everyone can see.

Give a task a clear edge: two minutes to prepare an answer, five to write, one to think before speaking. Works just as well for breaks and for “you have thirty seconds left”.

Students do
See the same countdown you do, on their phone and in your video.
You get back
Nothing to review — a timer is for the room, not for the record.

Why it helps: Students stop asking how long they have left, which is most of the interruptions gone.

Activity Prompt

A task, a question or a picture, kept on screen.

Speaking practice, a writing task, a discussion question, instructions for pair work — anything you would otherwise repeat three times.

Students do
Read it on their own screen for as long as it is up, so nobody has to ask what the task was.
You get back
Nothing to review; it is a display, not a question.

Why it helps: You can attach an image — a photo to describe, a diagram, a piece of text. It is drawn into your video too.

Random Student Picker

Chooses who is next.

When the same three people keep answering and the rest have gone quiet. Also good for handing out roles and turns.

Students do
Watch the name land. It is visibly chance, not you picking on someone.
You get back
Nothing stored, but the picker remembers who it has already chosen this round so it works through the class.

Why it helps: Take the decision out of your hands and the quiet students stop being skippable.

Check understanding

The three that answer “did that land?” — from a soft temperature check to a scored question.

Understanding Check

Clear · Not sure · Need help.

After an explanation, before you move on. It is the lowest-effort question in the set and the one you will reach for most.

Students do
Tap one of three. No right answer, so admitting confusion costs nothing.
You get back
How many chose each, live, as they answer.

Why it helps: Three “Need help” out of eight is a reason to go again — and you would never have got that from “any questions?”.

Quick Poll

Your question, your options, results as they arrive.

Opinions, preferences, predictions, a vote on what to do next — anything where you want the room’s answer rather than one student’s.

Students do
Pick an option and watch the bars move. You can allow them to change their mind.
You get back
The counts per option, kept with the session.

Why it helps: A poll at the start of a topic — “what do you think this means?” — is a better warm-up than a recap.

Mini Quiz

Multiple choice with a correct answer and points.

Checking that something was actually learned: vocabulary, rules, facts, a worked example. No separate quiz platform, no link to send.

Students do
Choose an answer. By default the correct one stays hidden until you close the question, so nobody copies the room.
You get back
Who answered what, who got it right, and the points that go with it.

Why it helps: Close the question, reveal, then explain the wrong option that most people picked. That is the teaching moment.

Hear from everyone

Written answers, from the whole class at once, instead of from whoever speaks first.

Open Question

A short written answer from each student.

When you want production rather than recognition: use the new word in a sentence, explain the rule in your own words, give an example.

Students do
Type a short answer on their phone and send it.
You get back
Every answer, side by side, during the lesson and afterwards.

Why it helps: Eight sentences at once tells you more about a class than eight minutes of nominating people.

Exit Ticket

The last question of the lesson.

The final two minutes: what stuck, what did not, what to start with next time. It can take a written answer or a rating.

Students do
Answer once, then they are done for the day.
You get back
Saved with the session, so you read it when you plan the next lesson — not while you are teaching.

Why it helps: The cheapest lesson planning there is: your next lesson’s starting point, written by the class.

Keep it motivating

For practice that benefits from a bit of competition.

Scoreboard

Points for students or for teams.

Review games, vocabulary races, anything where a running total keeps the energy up. It works alongside the quiz points or entirely on its own.

Students do
See the standing on screen and know exactly where they are.
You get back
The scores stay with the session.

Why it helps: Team mode takes the sting out of it — a weaker student pulling their team up beats being bottom of a personal list.

True of every widget

You decide when it ends

Answers stay open until you close them. You can add a time allowance so the class can see how long they have — it is shown on the board and changes nothing else. Nothing closes behind your back.

Save it once, reuse it forever

Every widget you build stays in your library and can be dropped into any lesson. You can also start one on the spot, mid-lesson, when a question comes up that you did not plan for.

Everything lands in one place

Answers are attached to the session, so after the lesson you can read what each student wrote and chose without keeping notes during it.

A starter set comes with your account

New accounts arrive with ready-made activities and a first lesson, so your first session is a matter of pressing start rather than building something from nothing.